Over time, some of the peoples grew arrogant. Seeing their arcane gifts as proof the gods held no sway over their fate, some began to believe that, with enough understanding, they could become as powerful as the gods themselves. As such, many began to shun faith for their own pursuits. Though this hurt and surprised the Prime Deities, they understood the willfulness of their creation and endured out of love and hope for redemption.
Great kingdoms sprang up. Castles were built in a day, accelerated by the arcanists’ newfound power. Even though magic could be used to complete the most difficult tasks with hitherto unknown speed, magic-users strove always to innovate. As mages practiced and perfected their powers of creation, they soon unlocked the secrets of life itself, giving birth to wondrous, dangerous new forms of life and power.
The advent of the arcane seemed to be the key to a bountiful age of
In their imprisonment, the gods of Hatred and Despair twisted their prison into their own image, spawning unthinkable horrors that lived only to transform peace into suffering, and righteousness into arrogance and greed. The Hells and the Abyss began to push their way into Creation. The Betrayer Gods and their hateful children, unbanished and allowed re-entry into the Creation that had exiled them, discovered the world unspoiled, save for the avarice of mortals. The urge to ruin was now replaced with the desire to dominate, and the Betrayer Gods turned their sights first to the Archmage Mayra who freed them, making her their first thrall. The Betrayer Gods sought out the remnants of their offspring, scattered across the world, and created with them a mighty and terrible new kingdom on the far end of the world.
In this land of evil, where the twisted power of the lower planes seeped into this world, the lords of darkness tainted the minds of mortals, hungrily welcoming those who had forgotten their way home, and offering great promises and boons to hearts easily swayed. These poisonous seeds found fertile ground in the hearts of mortals obsessed with the unlimited power of the arcane. With a legion of the damned behind them, the Betrayer Gods soon made their presence known to the world with an assault on Zephymore itself.
Though much of the city was reduced to rubble, Zephymore weathered the initial assault, saved by the intervention of the gods. The Prime Deities descended to trade blows with their former brethren. The battle between divinity and
Evil was repulsed momentarily, but with the revelation of such a terrible foe, a dangerous arcane arms race began. Trust was shattered indefinitely: If mortals could fall under the sway of the Betrayer Gods, who was an ally? If ruin like this could be unleashed under the watchful eyes of divinity, how were they relevant?
Not trusting any but themselves, the self-interested and singular humans beat their instruments of celebration into instruments of incredible power:
For the first time since the Primordials, the focus of magic was warfare. The gods themselves agreed to join their children on the field of battle, descending from the heavens to take up arms once more for the war now referred to as “The Calamity.”